So, some pals secured one of their employer’s conference rooms to host a small 40k event for eight players on a free Sunday. Two teams, four different tables with their own special rules and three games for everyone. Being a fun event, everything from Forgeworld to regular 40k was allowed, but everyone was remembered to leave the WAAC-lists at home.
A great chance to field my Mechanicum, testing the new red book and getting some practice in the 7th edition of 40k. After some tailoring, this list was the chosen one:
Legio Cybernetica Cohort
Magos Dominus: augury scanner, warlord
= 80 pts.
= 75 pts.
3 Thallax: 1 Multi-melta
= 155 pts.
10 Tech-thralls: las-locks
= 35 pts.
4 Castellax: Mauler bolt cannons, 4 flamer
= 440 pts.
2 Castellax: Multi-meltas
= 210 pts.
= 65 pts.
3 Ursarax: 2 pairs of power fists
= 190 pts.
= 250 pts.
1500 pts. total
The six Castellax and especially the large maniple were the cohort’s backbone, granting me a strong mid-field presence with an advancing maniple of two Castellax, the Vorax and the faster Ursarax as spear tip. The Thanatar should sit in the back, letting plasma rain on enemy objectives, while the Tech-thralls and Thallax would try to survive as long as possible to score at least some objectives.
If my opponents got rid of all my scoring units, winning the missions would have to rely on brute force and tabled enemies, which could become a tough challenge. At least my Magi score in 40k, and only precision shots or barrage weapons would be able to quickly dispose them in their monstrous units.
And this would also (hopefully) deny the extra D3 victory points, which my opponents achieve automatically for killing both my Magi.
In the following posts I will reveal how good or bad my three games went.