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Category Archives: Dark Mechanicum

Taking souls, eating psykers

Taking souls, eating psykers

Inspired by a post in the Heralds of Ruin Facebook group, I wanted to try an Officio Assassinorum kill team, especially with a Culexus assassin. Lacking a model for the assassin I decided to kitbash my own version and found myself drawn into the Mechanicus part of my bitz collection.

So the choice was an easy one – it had to be a tech-assassin, suitable to be used as a Culexus for HoR & regular 40k as well as making an appearance as a Malagra Magos Prime in 30k or even some other flavour of ‘nasty’ in our Inq28 games. 😀

Mixing Dark Eldar and Cult Mechanicus parts I tried to re-create a classic villain pose (milking the giant cow) for the model which worked really well along with the Talos’ gigantic hands. I most certainly spent more time dry-fitting the various parts including several that weren’t used in the end than with building the actual model.^^

In the end the Talos weapon worked really well with the chain ring to resemble an artificial version of the official assassin’s animus speculum. Also I found a use for at least one the ten built electro priests I got through a trade which just gathered dust ever since. Additionally I had an excuse to use my tube tools again to fill the robes with cables after I had to cut the damaged feet off.

Overall I’m pretty pleased with the finished model and at least could turn my sleepless night (thank you, noisy neighbours…) into something productive. 🙂

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Posted by on 23. March 2017 in Dark Mechanicum, Heralds of Ruin, Inq28

 

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Omicron game I – The Loyalists are trembling

Omicron game I – The Loyalists are trembling

My first game took place on the city fight table with lots of industrial ruins, which needed to be captured. During the close combat phase any scoring non-vehicle unit was able to put their flag onto the building, they were in, instead of another action in that phase as long as no enemy unit had any models in that building (represented with little flag markers – German ones for me, Austrian flags for my opponent to show the international game). So no flags from the battle-automata and no extra jet-pack movement in the same phase for the Thallax.

My opponent played a Deathwing-heavy Dark Angels list. From my memory:

Interrogator-Chaplain in Terminator armour
Librarian in Terminator armour
7 Deathwing Terminators with lightning claws and 2x th&ss along the chaplain in a Land Raider Crusader which he held in reserves
5 deep-striking Deathwing Terminators with an assault cannon joined by the Librarian
2 Tactical Squads, one with missile launcher and flamer, the other with plasma cannon
Devastor Squad with 4 lascannons

Highlights turn 1: My Thanatar missed its first shot by far.

Highlights turn 2: The first Terminator squad succeeded with a really risky deep strike, but finally failed to take out my exposed warlord. In return all but one Terminator died through shooting and the remaining one got charged by the Vorax, which had no troubles with dispatching the survivor.

Highlights turn 3: The Thanatar missed again, while My opponent’s Land Raider entered the game and took a fine position to deliver a Terminator charge in the next turn.

Highlights turn 4: The Thanatar missed…, my opponent forgot to unload the Land Raider’s cargo (too eager to shoot at my Castellax to weaken them before the charge) and refused to unload later despite my offer to do so (forgotten is forgotten). So the Land Raider got wrecked by the Castellax’ smash attacks, but exposed themselves to a counter-charge in the Dark Angel’s turn.

Highlights turn 5: The small maniple got charged by the chaplain and his Terminators, lost 3 wounds, but smashed one thunder hammer. In my turn 2 wounds were healed by the Magi (soo powerful in the new book) and the second thunder hammer died in exchange for one lost wound.  Ah – and the Thanatar missed.

Highlights turn 6: No wounded Castellax, fewer Terminators left. The Thanatar missed and the game ended.

In the end the Thallax, Ursarax and Tech-thralls captured 8 ruins compared to the enemy’s 3 flags. I didn’t loose a single model. A 9:0 score for my team – and our only victory this round.

In retrospective potentially too many Monstrous Creatures for this event. Or too much tournament experience on my side compared to my opponent. Or possibly just the fate of really weak codices like the Dark Angels’ current one.

 
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Posted by on 26. December 2015 in Dark Mechanicum, Warhammer 40k

 

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Purge the abominable proxy

Purge the abominable proxy

At the Omicron Tabletop Event, my army list featured the Legio Cybernetica Cohort for the first time and to use my regular squad of Ursarax, at least one Vorax battle-automata was compulsory. Along with their point cost dropped to 65 this wasn’t such an inconvenient requirement, but unfortunately I had no real model for it.

So my old Archmagos got compelled to act as a proxy during the event, which wasn’t that bad at all for my opponents – nearly no original models were in my cohort and almost nobody had any experience with the Mechanicum from 30k, so nobody could realise that it was just a proxy. 😀
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Posted by on 13. December 2015 in Dark Mechanicum, Horus Heresy

 

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The mouth of madness

The mouth of madness

Using some unexpected free time, the sixth Castellax finally got a small makeover with milliput, whereas my green stuff supplies seem to be depleted.

The teeth originally belonged to the hands of a Forgefiend, (unfortunately I realised after cutting the fingers off, that the Helbrute fingers look nearly the same and of which I have tons lying around….).

Currently the maw doesn’t differ much from a mutated hand, this will be solved with some minor green stuff tweaks and mostly a proper paint job. Unfortunately this will have to wait until the new year, when I can move all my hobby stuff to the new flat.

 
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Posted by on 12. December 2015 in Dark Mechanicum, Horus Heresy

 

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Omicron Tabletop Event

Omicron Tabletop Event

So, some pals secured one of their employer’s conference rooms to host a small 40k event for eight players on a free Sunday. Two teams, four different tables with their own special rules and three games for everyone. Being a fun event, everything from Forgeworld to regular 40k was allowed, but everyone was remembered to leave the WAAC-lists at home.

A great chance to field my Mechanicum, testing the new red book and getting some practice in the 7th edition of 40k. After some tailoring, this list was the chosen one:

Legio Cybernetica Cohort

Magos Dominus: augury scanner, warlord
= 80 pts.

Magos Dominus
= 75 pts.

Thallax Cohort
3 Thallax: 1 Multi-melta
= 155 pts.

Adsecularis Covenant
10 Tech-thralls: las-locks
= 35 pts.

Castellax maniple
4 Castellax: Mauler bolt cannons, 4 flamer
= 440 pts.

Castellax maniple
2 Castellax: Multi-meltas
= 210 pts.

Vorax maniple
1 Vorax
= 65 pts.

Ursarax cohort
3 Ursarax: 2 pairs of power fists
= 190 pts.

Thanatar maniple
1 Thanatar
= 250 pts.

1500 pts. total

The six Castellax and especially the large maniple were the cohort’s backbone, granting me a strong mid-field presence with an advancing maniple of two Castellax, the Vorax and the faster Ursarax as spear tip. The Thanatar should sit in the back, letting plasma rain on enemy objectives, while the Tech-thralls and Thallax would try to survive as long as possible to score at least some objectives.

If my opponents got rid of all my scoring units, winning the missions would have to rely on brute force and tabled enemies, which could become a tough challenge. At least my Magi score in 40k, and only precision shots or barrage weapons would be able to quickly dispose them in their monstrous units.

And this would also (hopefully) deny the extra D3 victory points, which my opponents achieve  automatically for killing both my Magi.

In the following posts I will reveal how good or bad my three games went.

 
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Posted by on 10. December 2015 in Dark Mechanicum, Warhammer 40k

 

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The Castellax keep coming

The Castellax keep coming

My cohort’s army list currently contains six Castellax at 1500 points, one blob of four with Mauler bolt cannons accompanied by the warlord and a maniple with two Multi-melta-wielding Castellax to fill the compulsory troop slots.

Thus I had to build another one, just finished enough to get onto the battlefield, but lacking a proper treatment with Milliput and Green Stuff like the others. Especially the left arm’s foot will be sculpted into a drooling maw to give the tentacle a tongue-like appearance.

 
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Posted by on 8. December 2015 in Dark Mechanicum, Horus Heresy

 

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The Archmagos’ favourite surrogate

The Archmagos’ favourite surrogate

After some rather unnerving games with a more than tough Magos Prime, which is also more than expensive (and at nearly 300 points definitely a bit too expensive for 1500 points), I decided to switch to 2-3 Magi Dominus instead.

But one still has to be the warlord, so I got myself a cheap Draykavac with missing arms and weapons. Using some spare parts and getting inspired by Powerfisted’s Archmagos my second Magos emerged to lead the cohort of Complex Omicron at a local 40k event. The base is also magnetized, thus he can be used in Draykavac’s Abeyant, should I ever need one.

 
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Posted by on 5. December 2015 in Dark Mechanicum, Horus Heresy

 

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