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Tag Archives: Conversion

Into the Underhive I

Into the Underhive I

“Now now, Madame Escher. There is no need for shouting – of course we understand that you deem it utmost important to reload your lasgun and ‘tear that bloody Goliath arse up’. And we will happily provide you with all the power cells you desire.

Unfortunately it says here in my notes that you have yet to fulfil payment for your last encounter with House Van Saar. So, if you would please pay the outstanding 87 credits including fines and interest…”
– Hieronymus Edso, Power Guild broker

And yet another project. Or rather something small and inspiring enough get finished. The last months were tough ones and took a toll on both hobby and life in general, hence the total lack of updates, post and progress on my other projects.

As two long time gaming mates of mine are going to visit me on the weekend and bring their Necromunda stuff for a full out session on Saturday, I was in dire need of a warband gang for this occasion. Having neither funds for nor real interest in the off-the-peg gangs, the guilds’ artwork caught my attention.

Especially the Power Guild (Or is it the Promethium Guild? The article says ‘promethium’, the artwork ‘power’…) seemed to be the right deal for me.

The issue with missing rules was easily solved thanks to the rules for Venator hunter gangs in May’s White Dwarf, which gave me more options than I could ever utilise and left me with this gang list:

  • Hunters Leader: 1st profile, Overseer, Laspistol, Mesh Armour, Armoured Undersuit

  • Hunters Champion: 4th profile, Hip Shooting, Meltagun, Mesh Armour, Armoured Undersuit

  • Hunters Champion: 3rd profile, Fast Shot, Rad Gun, Mesh Armour, Armoured Undersuit, Van Saar House Legacy

  • 5x Hunter: 4th profile, Lasgun, Mesh Armour


Converting the hunters as a kind of guild guard was a fairly straightforward job, using some leftover Genestealer Cult Neophytes and mixed them with Skitarii parts. Often done before, these parts just work really well together. To resemble the lasguns I pillaged an old Chimera kit and the radium carbines got some ne barrels.


Now for the tricky part. The champions and my leader. The latter, Hieronymus Edso, is on a good way to be finished in time. The concept phase took forever, until I finally had a grasp on how to translate the artwork into a miniature (and only using parts I already had…). I’m really pleased on how the model came out so far, but see for yourself.

The brutish champion with rad gun will probably based off a Kataphron Breacher Servitor’s torso and more green stuff robes, for the squishy one I’ll try to hunt down this model in our local GW store.


So much for a quick and short update, hopefully new ones come soon and more frequently.

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Posted by on 7th December 2018 in Specialist Games

 

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Something Wicked IX – Gather the brethren!

Something Wicked IX – Gather the brethren!

With the addition of a second Tainted One, my Carnival of Chaos warband is finally complete – even though it’s still an unpainted grey-green abomination craving for some splashes of paint (or rather loads and loads of washes to get an appropriately filthy look).

Before I finish up their bases to prepare the models for priming, I took some photos of the whole warband, so you can see where my nurgly quest has taken me until now. 😀

 
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Posted by on 28th March 2018 in Mordheim

 

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Something Wicked VIII – Where does that smell come from?

Something Wicked VIII – Where does that smell come from?

After some more delay due to creative issues (which head shall I use?), the final member of my Carnival of Chaos warband is finished. 😀

As I used the tiny familiar from the Chaos Space Marine Terminator Lord my second Tainted One is even smaller than the first one, so I compensated the issue with a standard from the Plague Drones kit – although I’m not yet sure whether to keep the fly icon or replace it with a wooden announcement plate for the carnival.

Choosing a head gave me a little bit of trouble, but eventually I opted for one with really warped features to comply a bit more with the Tainted Ones’ “mutated beyond reason” fluff.

With the last warband member finished I can finally move on from building to painting. 🙂

 
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Posted by on 27th March 2018 in Mordheim

 

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Something Wicked VII – Glory to the Master!

Something Wicked VII – Glory to the Master!

After some light and easy conversion for the Nurglings and Brethren the Carnival Master posed a real challenge again. Inspired by images of classic circus ringmasters some kind of coat, epaulettes and a top hat seemed to be mandatory.

So I started again with another Poxwalker as the base model, which provided a coat and the proper nurglish look. Unfortunately the coat did look a lot like something out of a lab rather than a circus and so it was in dire need of an upgrade.

As I had tons of spare cultist champions from my Nurgle Renegades project the choice was easy and I chopped up one of the champions with sword and shotgun.

This way my model got a new back with epaulettes and a giant collar. Combined with a Necromancer head the Carnival Master showed some serious Riff Raff vibes as a member of the Mordheim group was quick to point out, but the conversion’s second stage lost this look again. :/

The choice of weapons wasn’t an easy one, but some sort of whip seemed fitting, while the other hand should get an acoustical megaphone.

Placed on top of the squelched Nurglings from the Lord of Contagion the first stage of my Carnival Master was complete:


For several weeks the warband leader had to remain in this condition on my shelf as I had neither time nor ambition for much hobby work, but I finally revisited him and continued my work.

The whip got bent into shape and I decided to give him an outstretched Plaguebearer arm instead of the megaphone. Then his facial transformation could begin. 😀

I clipped off the top of his head to glue a circular hat brim out of cardboard on it and sculpted the top hat with green stuff. While the green stuff was drying I took some scraps to sculpt an impressively pointed moustache and a complementary goatee. Now he looked way closer to the cover art of his warband’s chosen theme song. 🙂

 
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Posted by on 2nd March 2018 in Mordheim

 

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Something Wicked VI – Scary Ploppins & The Clowns

Something Wicked VI – Scary Ploppins & The Clowns

I finally ended my struggle with the Mary Poppins Nurgling and managed to finish the four Nurglings for my starting warband.

My biggest problem with Ploppins was the umbrella, especially at this size. After a lot of test with paper, cardboard and green stuff I finally settled on the folded paper method which worked out fine in the end. With a fitting hat, bow tie and a shrunken head handbag Nurgle’s own version of Mary Poppins came to life. 🙂


For the remaining three Nurglings I chose a clown theme, which is what Nurglings do best in my opinion – I imagine that anything which includes Nurglings ends up being a huge clown fiesta. 😀

At first a handstand and balancing objects seemed a little to athletic for a Nurglings, but I suppose the belly acts as a fitting counterweight. Topped off with a clown nose the easy conversions began.


Next up I dug up this little Nurgling and again the base models are just about to fit without any conversion at all. This one got a clown nose as well and is ready to work in the chamber of horrors or some character dance.


Nurgling clown #3 gives balloons to all children visiting the carnival. They even float and make a funny buzzing noise. Needless to say that popping one and looking for the buzz’ source is a really bad idea though… 😉

 
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Posted by on 31st January 2018 in Mordheim

 

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Something Wicked V – Gather the Brethren!

Something Wicked V – Gather the Brethren!

Even though the Carnival of Chaos’ daemonic henchmen are extremely good early on in a campaign, I usually want to get my warbands up to six heroes as fast as possible, which made the inclusion of some experience gaining Brethren in the starting warband mandatory. More Brethren (especially with bows) will sure follow as the Nurglings’ value will decrease over time, but for now two of them seemed sufficient.

Despite that a juggler was my first idea for the Brethren, the first Poxwalker I clipped out of the sprue was just destined for card player conversion with his two fitting arms. So I made some playing cards out of cardboard and gave him a hand of cards just like the original Carnival Master had. With a twist at the elbow his upper left arm just looked like he’s about to pick a card with his crooked fingers.


The other henchman is kind of unspectacular compared to his card playing brother, but it was an easy and yet fitting conversion of the Poxwalker as I just exchanged the broken gun for a nice mallet so he can fixate all those tent pegs for the carnival. Also it’s one of the few Poxwalkers with real trousers. 😀

 
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Posted by on 30th January 2018 in Mordheim

 

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Something Wicked IV – Brutality

Something Wicked IV – Brutality

After hitting a wall with my Mary Poppins Nurgling (making a tiny umbrella proved to be really annoying), I decided to work again on the warband’s two Brutes.

As mentioned before, I switched the Verses Brute’s weapon head for something hammer-like (thanks to IKEA’s free pencils) and modelled a fool’s cap for him. Now he fits way better into the whole carnival theme and I got a bit more cloth to paint in the Darkmoon Faire colours. 🙂


For the second Brute I wanted a more robust looking fellow and found a spare Ork Runtherd in my stash. A quick leg swap (with another spare Savage Orc) provided a nice base and the Runtherd’s weapon was easily converted into another double-handed hammer from IKEA. His left forearm came from the Blightkings kit and gave me both some swollen flesh as well as uneven hands for a more freakish look.

The head was a problem at first and again I had a Plaguebearer head in mind, but I decided against it even though the orcish body would have compensated for the daemonic head. My second try was the same head as the other Brute as some shared feature.

This idea kind of stuck and finally I used another Blightking mask and gave him another sculpted cap. While the other Brute’s cap works just fine, this one probably needs some bells or balls at the end of the “spikes”. Instead of another star-shaped collar this Brute got one similar to the one Luther the Hunchback wears.

 
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Posted by on 29th January 2018 in Mordheim

 

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