Microheim II – Finding the right technique

Microheim II – Finding the right technique

As mentioned in the last blog post, I’m still embarked on the journey to find the right thickness, material and overall technique to realise my 10mm housing development for Mordheim. πŸ˜€

To avoid additional work on my designs, if I choose a building technique after creating all the templates, I decided to tackle that hurdle first.

Currently there are four different styles possible for the buildings – all of them with different levels of detail, assembling difficulty and of course: costs.

Variant #1

The basic technique as used in my first models is a simple 2mm mdf panel with engraved details for the timber framing and small separate windows to get some 3D feeling.

Variant #2

Halfing the mdf’s thickness to 1mm and gluing two panels together gives the opportunity to do some recessed details for windows and doors without needing any more tiny separate parts. Of course I need to run the laser cutter twice as often compared to variant #1.

Variant #3

Using cardboard for the timber framing gives the frontage a way more detailed and realistic look, but you need to glue on some rather delicate parts and we’re again at doubling the cutting process.

Variant #4

Finally, combing #2 and #3 gives the maximum level of detail as well as the most work to create and assemble the houses with its three layers.

So quite some different variants I have to choose from, albeit the whole similar but different dilemma. Which variant would you fancy for your own buildings? Fast, cheap & easy like #1 or difficult & detailed like #4? Or should it even be #2 or #3 for a compromise? πŸ™‚

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Posted by on 11th June 2018 in Mordheim


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Microheim I – Honey, I shrunk the gaming table

Microheim I – Honey, I shrunk the gaming table

Inspired by a post in one of the many tabletop groups on Facebook and Reductivetendency’s similar project on his blog, one of my projects this year will be a new Mordheim board. Doesn’t sound that fancy yet?

How about adding:Β “in 10mm heroic scale” and “with Warmaster-sized warbands“? πŸ˜€

Exploring the City of the Damned on a small coffee table won’t be a dream anymore and I can store an entire game on the shelf to finish it later without any effort at all.

But to get there I’ll need a whole load of terrain first: Houses, towers, bridges, ladders and lots of rubble and barricades for a densely filled board.

Even though there are some small companies out there making suitable terrain for Warmaster, none of them provides ruined medieval town houses struck by a warpstone meteorite shower, so I’m off to making my own buildings.

For this project I’m going to make mock-ups in SketchUp before turning them into 2D templates for laser-cut terrain to fill a 40x40cm board. I’m still not sure whether to use 2mm mdf like the examples below or switch to 1mm thickness (or even a mix of both), but the first prototypes will certainly help to solve this issue. πŸ™‚

My first two town houses share interchangeable tiles for the ground storey with different upper storeys and I want to keep the buildings at least somewhat modular for more variation later (and less work beforehand):

All the different designs will start as undamaged buildings just to be reduced to ruins or even rubble for a fitting Mordheim look afterwards. This way I can both offer the regular variants to interested Warmaster or historic wargame players for their gaming boards and make it way easier to design the houses in the first place. πŸ™‚

A lot of my inspiration for the timber framing comes from various old German cities like Rothenburg ob der Tauber, which make wonderful examples for a pre-comet Mordheim. I just need to re-create some of them and then smash all of them with a big smouldering rock. πŸ˜€

Which buildings would you like to see on the Microheim board? A gatehouse? Some wizard’s whacky tower mansion? Something completely different? Just leave a comment with any ideas or even a real-life example for me to re-create. πŸ™‚


Posted by on 18th May 2018 in Mordheim


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Something Wicked X – Slowly but surely

Something Wicked X – Slowly but surely

Once again the sound of silence echoes in the forge as I haven’t had much (or rather: any) time for hobby-related stuff in these last few weeks. Even my highly anticipated contribution to the Nestorian Infestation had to be aborted due to a particular nasty case of Nurgle’s Rot around Easter. :/

Nevertheless I managed to get at least some paint onto my Carnival of Chaos and the details pop out nicely. Next up are some highlights on the skin and a lot of blood, gore & guts (along with the occasional boil) before I can get to the carnival colours. πŸ˜€

Hopefully, with Whitsuntide and two weeks off from university around the corner I’ll be able to finish the whole warband until the end of May.Β Until then you’ll have to make do with a single WIP shot of the warband in its current state. πŸ™‚


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Posted by on 16th May 2018 in Mordheim


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Something Wicked IX – Gather the brethren!

Something Wicked IX – Gather the brethren!

With the addition of a second Tainted One, my Carnival of Chaos warband is finally complete – even though it’s still an unpainted grey-green abomination craving for some splashes of paint (or rather loads and loads of washes to get an appropriately filthy look).

Before I finish up their bases to prepare the models for priming, I took some photos of the whole warband, so you can see where my nurgly quest has taken me until now. πŸ˜€

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Posted by on 28th March 2018 in Mordheim


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Something Wicked VIII – Where does that smell come from?

Something Wicked VIII – Where does that smell come from?

After some more delay due to creative issues (which head shall I use?), the final member of my Carnival of Chaos warband is finished. πŸ˜€

As I used the tiny familiar from the Chaos Space Marine Terminator Lord my second Tainted One is even smaller than the first one, so I compensated the issue with a standard from the Plague Drones kit – although I’m not yet sure whether to keep the fly icon or replace it with a wooden announcement plate for the carnival.

Choosing a head gave me a little bit of trouble, but eventually I opted for one with really warped features to comply a bit more with the Tainted Ones’ “mutated beyond reason” fluff.

With the last warband member finished I can finally move on from building to painting. πŸ™‚

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Posted by on 27th March 2018 in Mordheim


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Something Wicked VII – Glory to the Master!

Something Wicked VII – Glory to the Master!

After some light and easy conversion for the Nurglings and Brethren the Carnival Master posed a real challenge again. Inspired by images of classic circus ringmasters some kind of coat, epaulettes and a top hat seemed to be mandatory.

So I started again with another Poxwalker as the base model, which provided a coat and the proper nurglish look. Unfortunately the coat did look a lot like something out of a lab rather than a circus and so it was in dire need of an upgrade.

As I had tons of spare cultist champions from my Nurgle Renegades project the choice was easy and I chopped up one of the champions with sword and shotgun.

This way my model got a new back with epaulettes and a giant collar. Combined with a Necromancer head the Carnival Master showed some serious Riff Raff vibes as a member of the Mordheim group was quick to point out, but the conversion’s second stage lost this look again. :/

The choice of weapons wasn’t an easy one, but some sort of whip seemed fitting, while the other hand should get an acoustical megaphone.

Placed on top of the squelched Nurglings from the Lord of Contagion the first stage of my Carnival Master was complete:

For several weeks the warband leader had to remain in this condition on my shelf as I had neither time nor ambition for much hobby work, but I finally revisited him and continued my work.

The whip got bent into shape and I decided to give him an outstretched Plaguebearer arm instead of the megaphone. Then his facial transformation could begin. πŸ˜€

I clipped off the top of his head to glue a circular hat brim out of cardboard on it and sculpted the top hat with green stuff. While the green stuff was drying I took some scraps to sculpt an impressively pointed moustache and a complementary goatee. Now he looked way closer to the cover art of his warband’s chosen theme song. πŸ™‚

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Posted by on 2nd March 2018 in Mordheim


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Nestorian Infestation II – Painting experiments

To get my contribution for the Nestorian Infestation campaign ready, I had to pick up a brush for the first time in eleven months and decided right away to try a wash-only approach to make things even more challenging interesting. πŸ˜€

Priming with an old Skull White spray can, I first washed the whole model black before drybrushing it again with Skull White. This gave me a nice pre-shaded model to get the washes working.

A first layer of Reikland Fleshshade resulted in a way darker skin tone than anticipated (probably not enough drybrushing on some parts), so I switched to the orange cloth until I figured out what to do with the skin.

Four or five layers of Casandora Yellow later I had an amazing robe and was content with the outcome. πŸ™‚

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Posted by on 2nd March 2018 in Inq28


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