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Something Wicked IX – Gather the brethren!

Something Wicked IX – Gather the brethren!

With the addition of a second Tainted One, my Carnival of Chaos warband is finally complete – even though it’s still an unpainted grey-green abomination craving for some splashes of paint (or rather loads and loads of washes to get an appropriately filthy look).

Before I finish up their bases to prepare the models for priming, I took some photos of the whole warband, so you can see where my nurgly quest has taken me until now. πŸ˜€

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Posted by on 28th March 2018 in Mordheim

 

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Something Wicked VIII – Where does that smell come from?

Something Wicked VIII – Where does that smell come from?

After some more delay due to creative issues (which head shall I use?), the final member of my Carnival of Chaos warband is finished. πŸ˜€

As I used the tiny familiar from the Chaos Space Marine Terminator Lord my second Tainted One is even smaller than the first one, so I compensated the issue with a standard from the Plague Drones kit – although I’m not yet sure whether to keep the fly icon or replace it with a wooden announcement plate for the carnival.

Choosing a head gave me a little bit of trouble, but eventually I opted for one with really warped features to comply a bit more with the Tainted Ones’ “mutated beyond reason” fluff.

With the last warband member finished I can finally move on from building to painting. πŸ™‚

 
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Posted by on 27th March 2018 in Mordheim

 

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Something Wicked VII – Glory to the Master!

Something Wicked VII – Glory to the Master!

After some light and easy conversion for the Nurglings and Brethren the Carnival Master posed a real challenge again. Inspired by images of classic circus ringmasters some kind of coat, epaulettes and a top hat seemed to be mandatory.

So I started again with another Poxwalker as the base model, which provided a coat and the proper nurglish look. Unfortunately the coat did look a lot like something out of a lab rather than a circus and so it was in dire need of an upgrade.

As I had tons of spare cultist champions from my Nurgle Renegades project the choice was easy and I chopped up one of the champions with sword and shotgun.

This way my model got a new back with epaulettes and a giant collar. Combined with a Necromancer head the Carnival Master showed some serious Riff Raff vibes as a member of the Mordheim group was quick to point out, but the conversion’s second stage lost this look again. :/

The choice of weapons wasn’t an easy one, but some sort of whip seemed fitting, while the other hand should get an acoustical megaphone.

Placed on top of the squelched Nurglings from the Lord of Contagion the first stage of my Carnival Master was complete:


For several weeks the warband leader had to remain in this condition on my shelf as I had neither time nor ambition for much hobby work, but I finally revisited him and continued my work.

The whip got bent into shape and I decided to give him an outstretched Plaguebearer arm instead of the megaphone. Then his facial transformation could begin. πŸ˜€

I clipped off the top of his head to glue a circular hat brim out of cardboard on it and sculpted the top hat with green stuff. While the green stuff was drying I took some scraps to sculpt an impressively pointed moustache and a complementary goatee. Now he looked way closer to the cover art of his warband’s chosen theme song. πŸ™‚

 
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Posted by on 2nd March 2018 in Mordheim

 

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Nestorian Infestation II – Painting experiments

To get my contribution for the Nestorian Infestation campaign ready, I had to pick up a brush for the first time in eleven months and decided right away to try a wash-only approach to make things even more challenging interesting. πŸ˜€

Priming with an old Skull White spray can, I first washed the whole model black before drybrushing it again with Skull White. This gave me a nice pre-shaded model to get the washes working.

A first layer of Reikland Fleshshade resulted in a way darker skin tone than anticipated (probably not enough drybrushing on some parts), so I switched to the orange cloth until I figured out what to do with the skin.

Four or five layers of Casandora Yellow later I had an amazing robe and was content with the outcome. πŸ™‚

 
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Posted by on 2nd March 2018 in Inq28

 

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Nestorian Infestation I – Wanna buy some fresh air?

Nestorian Infestation I – Wanna buy some fresh air?

Just one credit and you may take a deeeep breath…

Seeing one of Big Boss Redskullz posts in the Inquisitorium group I stumbled over the Nestorian Infestation project – a new collaboration between him, Echoes of the Imperium and WilhelMiniatures.

A world infested by a Genestealer Cult, the only Inquisitor there in league with the cult and an incoming Deathwatch force make a really intriguing setting.Β To populate the world with more life than just theΒ three project founders’ own warbands, Big Boss Redskullz called for community contributions: civilians of all sorts to be used in their games. A really interesting opportunity for yet another side project, albeit one that is easily completed instead of clogging my hobby time. So I jumped on the contribution train and worked out my first civilian concept. πŸ˜€

As the Nestorian Infestation uses a special kind of airborne spores to infect imperial citizens, my first idea was a clean air / oxygen dealer who operates in the most polluted industrial areas where the spores have a hard time getting through all that respiratory gear. Of course β€œclean air” is an elastic term in his case and contains a whole lot of spores to spread the infection. I guess pure oxygen would work as a nice addicting drug for workers who breath more fumes than air in their daily life.

Being busy with my Carnival of Chaos, which utilised whatever parts I had lying around, I tried the same approach for the civilian. Therefore inspiration was closely tied to my bitz box. In there I found another old Electro-priest and a lot of Cultists. Mixed with a nice Genestealer Hybrid head and Tyranid parts (including a blue Genestealer hand from the early 3rd edition of 40k) this fellow was created:

Some minor filling and sanding needs yet to be done, but I’m happy my idea worked out quite like I anticipated.

 
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Posted by on 3rd February 2018 in Inq28

 

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Something Wicked VI – Scary Ploppins & The Clowns

Something Wicked VI – Scary Ploppins & The Clowns

I finally ended my struggle with the Mary Poppins Nurgling and managed to finish the four Nurglings for my starting warband.

My biggest problem with Ploppins was the umbrella, especially at this size. After a lot of test with paper, cardboard and green stuff I finally settled on the folded paper method which worked out fine in the end. With a fitting hat, bow tie and a shrunken head handbag Nurgle’s own version of Mary Poppins came to life. πŸ™‚


For the remaining three Nurglings I chose a clown theme, which is what Nurglings do best in my opinion – I imagine that anything which includes Nurglings ends up being a huge clown fiesta. πŸ˜€

At first a handstand and balancing objects seemed a little to athletic for a Nurglings, but I suppose the belly acts as a fitting counterweight. Topped off with a clown nose the easy conversions began.


Next up I dug up this little Nurgling and again the base models are just about to fit without any conversion at all. This one got a clown nose as well and is ready to work in the chamber of horrors or some character dance.


Nurgling clown #3 gives balloons to all children visiting the carnival. They even float and make a funny buzzing noise. Needless to say that popping one and looking for the buzz’ source is a really bad idea though… πŸ˜‰

 
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Posted by on 31st January 2018 in Mordheim

 

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Something Wicked V – Gather the Brethren!

Something Wicked V – Gather the Brethren!

Even though the Carnival of Chaos’ daemonic henchmen are extremely good early on in a campaign, I usually want to get my warbands up to six heroes as fast as possible, which made the inclusion of some experience gaining Brethren in the starting warband mandatory. More Brethren (especially with bows) will sure follow as the Nurglings’ value will decrease over time, but for now two of them seemed sufficient.

Despite that a juggler was my first idea for the Brethren, the first Poxwalker I clipped out of the sprue was just destined for card player conversion with his two fitting arms. So I made some playing cards out of cardboard and gave him a hand of cards just like the original Carnival Master had. With a twist at the elbow his upper left arm just looked like he’s about to pick a card with his crooked fingers.


The other henchman is kind of unspectacular compared to his card playing brother, but it was an easy and yet fitting conversion of the Poxwalker as I just exchanged the broken gun for a nice mallet so he can fixate all those tent pegs for the carnival. Also it’s one of the few Poxwalkers with real trousers. πŸ˜€

 
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Posted by on 30th January 2018 in Mordheim

 

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